Visualize 4 - Fishingpole Trap
- e4 e5 2. Nf3 Nc6 3. Bb5 a6 4. Bxc6 dxc6 5. O-O Bg4 6. h3 h5! 7. hxg4?? hxg4 8. Nxe5?? Qh4! 9. f4 g3 10. Qh5 Rxh5 11. Rf3 Qh1# 0-1
4..dxc6 Black takes with 4...dxc6 to open the diagonal for the bishop but doubled their pawns, weakening their position in the end game.
5..h5 Black pins the knight to the queen by playing 5... Bg4. White tries to kick the bishop back by playing 6. h3 but Black plays 6... h5!. This move gives the Fishing Pole its name. The Black bishop on the g4 square is the bait and the h5 pawn is the hook.
7..hxg4 A blunder. White should have played 7. d3 instead, allowing them to block the queen from moving to 9... Qh4 with 9. Ng5 after 8. hxg4. After 7... hxg4 White will likely make one of two possible blunders. The first is shown.
11..Qh1# After taking the e5 pawn White is 3 points up of material but checkmate is now inevitable in 4 or less moves after 8... Qh4!.
Also: 8. Nh2?? Qh4! 9. Re1 Qxh2+ 10. Kf1 Qh1+ 11. Ke2 Qxg2 12. d3 Qf3+ 13. Kd2 Qxf2+ avoids the checkmate, but loses a knight and 2 pawns and the white king exposed
Taken from:
wikipedia, example game to illustrate the point
v Brie